Spore Druid Build - Sporekeeper (2024)

The best Spore Druid build for Baldur's Gate 3 - Sporekeeper. This subclass can use spores to augment itself to enhance its combat performance. Moreover, thanks to the spore's unique effects they are master of necrotic effects, able to summon fungal zombies at their disposal.

Contents

  • Spore Druid Build - Sporekeeper
    • Class Contribution
  • Leveling Overview
  • Starting the Game - Level 1
    • Races
    • Class
    • Cantrips
    • Prepare Spells
    • Background
    • Abilities
    • Skills and Expertise
  • Leveling Progression - Levels 2-12
  • Maximizing Ability Scores
  • Potions, Elixirs and Consumables
  • Illithid Powers
  • Equipment Recommendations
    • Act 1
    • Act 2 - mid-game
    • Act 3 - Final Build setup
  • Build Mechanics
    • Important Mechanics and Combos
    • Early Game Combat
    • Late Game Combat
  • Build Variations
  • Conclusion

Spore Druid Build - Sporekeeper

So the Spore Druid was the hardest build to make of all Druids. The main reason is that its features, are pretty hard to utilize fully for a caster, especially when the class already has plenty of good spells.

Still, Spore Druid does offer a unique playstyle in my opinion, thanks to its features. You will be able to boast a small army of summons - skeletons, fungal zombies, dryad, and elementals. This does come with some pros and cons, but you should still get an enjoyable setup.

That's not all, Circle of Spores has a special mechanic Spore Druid Build - Sporekeeper (1)Symbiotic Entity. This makes Spore Druid tanky, with a significant layer of temporary HP. To top it off you will get a necrotic damage rider, but as a spellcaster, it is mostly redundant. Sure you can use it on off-hand hand crossbow attacks or Spore Druid Build - Sporekeeper (2)Shillelagh, but this is effective mostly in Act 1.

Spore Druid Build - Sporekeeper (3)Symbiotic Entity​ is also followed by Spore Druid Build - Sporekeeper (4)Halo of Spores​ giving a unique reaction, able to deal 2d6 damage, and sometimes finish off foes if your spells cannot do that.

So as you can see, Spore Druid does offer something unique, on top of the already versatile Druid class. Even if you will not utilize these features, the base class gives plenty of control and damage spells to make this a worthwhile pick for your playthrough.

Class Contribution

The build can be made as a pure, with access to 3 feats, or take a dip in one of a few classes. I prefer Sorcerer as you will use plenty of Concentration spells and Constitution Saving Throw proficiency helps with that immensely.

11 Level Druid

So Druid is the core of this build and it comes with plenty of good stuff:

  • Control spells - Druid has plenty of control spells - Spore Druid Build - Sporekeeper (5)Sleet Storm, Spore Druid Build - Sporekeeper (6)Plant Growth, Spore Druid Build - Sporekeeper (7)Confusion, etc. These are excellent options to weaken foes and unlock the full potential of the party for Advantage on attack rolls.
  • Summons like Spore Druid Build - Sporekeeper (8)Conjure Woodland Being, offer additional free Spore Druid Build - Sporekeeper (9)Spike Growth, that damages enemies and slows them down. You can also get Spore Druid Build - Sporekeeper (10)Conjure Elemental, which unlocks Water Myrmidon - the most powerful option for Lightning and Cold spell casters.
  • As Spore Druid, you can access multiple fungal zombies via Spore Druid Build - Sporekeeper (11)Fungal Infestation. They cost reaction to summon and are free meat shields.
  • Spore Druid Build - Sporekeeper (12)Symbiotic Entity​ - the unique feature of Spore Druid, giving a layer of temporary HP based on Druid level and providing additional damage rider on weapon attacks.
  • Spore Druid Build - Sporekeeper (13)Halo of Spores, is an interesting action accessible for Spore Druids. You can deal additional damage using your reaction. This can help you finish off some foes in case you or your allies cannot do that.
  • Spore Druid Build - Sporekeeper (14)Wild Shape​ - sadly, this Druid feature does not work with Spore Druid Build - Sporekeeper (15)Symbiotic Entity, so in my opinion you should forgo it, or go with another subclass if you want to use it.

1 Level Sorcerer

This is an optional dip if you do not need more than 2 feats.

  • Provides Constitution Saving Throw proficiency which will help maintain spell concentration.
  • Access to Spore Druid Build - Sporekeeper (16)Shield​ spell that can be situationally good. However, as Spore Druid, you already have plenty of uses for your reactions.
  • Depending on your subclass you can access Spore Druid Build - Sporekeeper (17)Tempestuous Magic​ or Spore Druid Build - Sporekeeper (18)Draconic Resilience, for additional boosts and actions.

Leveling Overview

Here is a concise table with all the main picks during your leveling progression. For more detailed reasoning, I go further in the article. Also, do not forget to check the recommended gear as it is crucial.

LevelClassSelection
1Druid 1STR - 8, DEX - 16, CON - 15, INT - 8, WIS - 17, CHA - 8
Skills: Perception, Medicine
Cantrips:Spore Druid Build - Sporekeeper (19)Shillelagh, Spore Druid Build - Sporekeeper (20)Guidance​ or Spore Druid Build - Sporekeeper (21)Resistance
Recommended Prepared Spells: Spore Druid Build - Sporekeeper (22)Healing Word, Spore Druid Build - Sporekeeper (23)Create or Destroy Water, Spore Druid Build - Sporekeeper (24)Ice Knife, Spore Druid Build - Sporekeeper (25)Faerie Fire.
2Druid 2Subclass: Circle of the Spores
3Druid 3Recommended Prepared Spells:Spore Druid Build - Sporekeeper (26)Moonbeam, Spore Druid Build - Sporekeeper (27)Spike Growth, Spore Druid Build - Sporekeeper (28)Heat Metal, Spore Druid Build - Sporekeeper (29)Enhance Ability.
4Druid 4Cantrips: Spore Druid Build - Sporekeeper (30)Produce Flame
Feat: Ability Improvement - +1 WIS and +1 CON or +2 WIS with Auntie Ethel's Hair.
5Druid 5
Recommended Prepared Spells: Spore Druid Build - Sporekeeper (31)Sleet Storm, Spore Druid Build - Sporekeeper (32)Call Lightning, Spore Druid Build - Sporekeeper (33)Plant Growth
6Druid 6-
7Druid 7Recommended Prepared Spells: Spore Druid Build - Sporekeeper (34)Conjure Woodland Being, Spore Druid Build - Sporekeeper (35)Grasping Vine, Spore Druid Build - Sporekeeper (36)Confusion, Spore Druid Build - Sporekeeper (37)Ice Storm
8Sorcerer 1
(respec as first level)
Cantrips: Spore Druid Build - Sporekeeper (38)Friends, Spore Druid Build - Sporekeeper (39)Minor Illusion, Spore Druid Build - Sporekeeper (40)Mage Hand, Spore Druid Build - Sporekeeper (41)Blade Ward
Spells: Spore Druid Build - Sporekeeper (42)Shield, Spore Druid Build - Sporekeeper (43)Magic Missile​/Spore Druid Build - Sporekeeper (44)Mage Armour
Subclass: Storm Sorcerer
9Druid 8Feat: Spore Druid Build - Sporekeeper (45)Dual Wielder​ or Spore Druid Build - Sporekeeper (46)Alert
10Druid 9Recommended Prepared Spells: Spore Druid Build - Sporekeeper (47)Conjure Elemental, Spore Druid Build - Sporekeeper (48)Insect Plague.
11Druid 10Cantrips: anything
12Druid 11Recommended Prepared Spells:Spore Druid Build - Sporekeeper (49)Heroes' Feast, Spore Druid Build - Sporekeeper (50)Sunbeam

Starting the Game - Level 1

This section covers the creation screen and what would go into the best Races, Abilities, and Skills for the Spore Druid build. Some of these choices are impactful as you cannot respec them.

Races

Picking a race provides various benefits - abilities, dialogue options, looks, etc. Also, keep in mind whether your picked race has Shield proficiency as this can improve survivability, especially in the early game.

If you are having difficulties making a choice, pick whatever you prefer in terms of looks or roleplay. "The perfect race pick" is important if you are into extreme min-maxing.

RaceFeaturesDescription
Spore Druid Build - Sporekeeper (51)Drow
  • Spore Druid Build - Sporekeeper (52)Drow Weapon Training
  • Spore Druid Build - Sporekeeper (53)Superior Darkvision
  • Spore Druid Build - Sporekeeper (54)Fey Ancestry
Pick any of the subraces, you are mainly interested in for Hand Crossbow proficiency. This will give a decent option for long-range damage sources using bonus action. Moreover, you will get a decent damage bonus from Spore Druid Build - Sporekeeper (55)Symbiotic Entity,
Spore Druid Build - Sporekeeper (56)Gnome
  • Spore Druid Build - Sporekeeper (57)Gnome Cunning
The Saving Throw advantage for Wisdom is a good thing to consider, especially as these spells usually apply control effects.
Spore Druid Build - Sporekeeper (58)HalflingThe best option for Concentration heavy builds. As you will be using Spore Druid Build - Sporekeeper (61)Sleet Storm, Spore Druid Build - Sporekeeper (62)Spike Growth, etc. Avoiding its cancellation will be a huge boon.
Spore Druid Build - Sporekeeper (63)High Elf
  • Spore Druid Build - Sporekeeper (64)Elven Weapon Training
  • Spore Druid Build - Sporekeeper (65)Darkvision
  • Spore Druid Build - Sporekeeper (66)Fey Ancestry
Access to bonus cantrip, Spore Druid Build - Sporekeeper (67)Friends​ can be useful if you are the main character.

Class

Overview
Spore Druid Build - Sporekeeper (68)Druid
Druids channel the elemental forces of nature and share a deep kinship with animals. Mastery of Wild Shape allows them to transform into beasts from all over the Realms.
Features
Spore Druid Build - Sporekeeper (69)Spell SlotsThese can be used to cast spells and are restored each long rest.

Cantrips

You can choose two options for the 1st level. You will be able to pick more later on.

CantripDescription
Spore Druid Build - Sporekeeper (70)GuidancePick this if you do not have a cleric in the group. This is the most useful cantrip in the game that helps with almost all ability roll checks.
Spore Druid Build - Sporekeeper (71)ShillelaghIt is a good early-game damage cantrip, but it requires you to enter melee range.
Spore Druid Build - Sporekeeper (72)ResistanceIt can be used in a situation where you do not have a way to effectively attack. Use this to buff yourself or a party member. Be careful as it will cancel any other spell concentration.

Prepare Spells

I will cover my recommended prepared spells to include for each Spell level. Pick the ones that are interesting or fit your playstyle.

SpellDescription
Spore Druid Build - Sporekeeper (73)Healing WordExcellent spell for the early game, where you might need an instant recovery of an ally. However, it loses value on Druid as you progress.
Spore Druid Build - Sporekeeper (74)Create or Destroy WaterOne of the S-Tier spells, that is good to have in your arsenal. You can use it to weaken enemies for Ice and Lightning spells.
Spore Druid Build - Sporekeeper (75)Ice KnifeExcellent spell early in the game, that can deal decent damage and apply Ice surfaces for enemies to slip.
Spore Druid Build - Sporekeeper (76)Faerie FireExcellent early game spell, where getting Advantage for your party members might be difficult. Use this to improve their hit chances. In the mid-game, I would remove this.
Spore Druid Build - Sporekeeper (77)LongstriderIf you do not have another buffer in the group, having this spell is a great way to improve your and allies' movement speed.

Background

Backgrounds are mostly for role-playing and you can pick whatever you prefer. If you want to optimize, then it would be good to pick backgrounds that are based on your ability points of Wisdom.

BackgroundSkillsDescription
Guild ArtisanInsight
Persuasion
A great choice, especially as you also get persuasion for better dialogue outcomes.
Folk HeroAnimal Handling
Survival
Useful choice, that gives two wisdom-related skill proficiencies.
AcolyteInsight
Religion
A somewhat mixed bag. Insight is good, for some game situations, but religion is not related to many impactful things.

Abilities

Now let's take a look at the abilities of the Spore Druid build. Correct allocation will allow you to maximize the early gameplay and get good modifier bonuses.

AbilityValueDescription
Spore Druid Build - Sporekeeper (78)Strength8Not relevant for the build.
Spore Druid Build - Sporekeeper (79)Spore Druid Build - Sporekeeper (80)Dexterity16 (15+1)Very important ability. It will give a higher Armour Class and improve initiative, allowing you to go earlier in combat.
Spore Druid Build - Sporekeeper (81)Constitution15If you get Hag's Hair, then I would set this at 14, as you will use the Ability Improvement feat for +2 Wisdom. However, without it, you can then allocate +1 to Wisdom and +1 to Con.
Spore Druid Build - Sporekeeper (82)Intelligence8Least important stat for the build.
Spore Druid Build - Sporekeeper (83)Wisdom17 (15+2)The main spellcasting ability of Druid, which will determine spell success.
Spore Druid Build - Sporekeeper (84)Charisma8If you will leave Constitution at 14, put the 2 points here. Otherwise, leave it at 8.

Skills and Expertise

Overall, the skills should be impacted by your roleplaying and background decisions. However, you would still want those that will give you the best benefits. My recommendations are to pick those at which you have a high ability modifier and these are Wisdom-related.

  • Perception
  • Insight
  • Medicine
  • Survival
  • Animal Handling

Leveling Progression - Levels 2-12

Here is the detailed progression for the Spore Druid to get you started. You can use it as a guideline because early games can be daunting and overwhelming. Later on, once you get a feel for the class you can start picking your options

Level 2

This is where you will have left the tutorial area, and will start exploring the world.

Subclass

Now you are ready to pick the subclass. As you can expect:

Overview
Spore Druid Build - Sporekeeper (85)Circle of the Spores
Features
Spore Druid Build - Sporekeeper (86)Wild Shape ChargeAllows transforming into a beast using Spore Druid Build - Sporekeeper (87)Wild Shape. For spore druid, it is used for activating Spore Druid Build - Sporekeeper (88)Symbiotic Entity.
Spore Druid Build - Sporekeeper (89)Halo of SporesEasy additional damage using your reaction.
Spore Druid Build - Sporekeeper (90)Symbiotic EntityAdds a decent 1d6 damage rider and temporary HP based on your druid's level.

Level 2 also unlocks a special cantrip for the Spore subclass:

SpellDescription
Spore Druid Build - Sporekeeper (91)Bone ChillVery situational cantrip, that can be useful in a few fights throughout the game.

Level 3

First level 2 spells become available. Moreover, Spore Druid gives 2 spells:

SpellDescription
Spore Druid Build - Sporekeeper (92)BlindnessI think this spell is quite good, especially early on. It does target enemy constitution and can empower your companions to make it easier to hit with their weapons.
Spore Druid Build - Sporekeeper (93)Detect ThoughtsQuality of life spell that can be used to learn more about dead enemies.

Prepare Spells

As second-level spells are unlocked here are a few recommendations that I recommend to keep on your list:

SpellDescription
Spore Druid Build - Sporekeeper (94)MoonbeamExcellent spell, that can be reused multiple times during a fight, saving spell slots.
Spore Druid Build - Sporekeeper (95)Spike GrowthThis can be used to make enemies slow down and get damage in the meantime. After you obtain Spore Druid Build - Sporekeeper (96)Conjure Woodland Being, this becomes somewhat redundant as Dryad can cast it for free.
Spore Druid Build - Sporekeeper (97)Heat MetalVery useful control spell, for the early game. You can use it to make targets drop their weapons, disabling some very strong early-game opponents.
Spore Druid Build - Sporekeeper (98)Enhance AbilityUsually, I reserve this spell for Bard. However, if you do not have it, Spore Druid Build - Sporekeeper (99)Enhance Ability​ can be a lifesaver in important ability checks.

Level 4

Now, you get some other great picks - the first feat is unlocked.

Cantrips

CantripDescription
Spore Druid Build - Sporekeeper (100)Produce FlameExcellent cantrip can be used to deal damage and light up dark areas.

Feat

FeatDescription
Ability ImprovementI recommend prioritizing the spellcasting ability - +2 Wisdom.

Level 5

Level 5, is a big step for any caster and especially Druid. You will unlock special spells for the Spore subclass.

FeatureDescription
Spore Druid Build - Sporekeeper (101)Wild StrikeAllows making a second attack with Wild Shape transformation.

Permanent Spells:

SpellDescription
Spore Druid Build - Sporekeeper (102)Animate DeadIt's a good spell in the context of Spore Druid. You will have plenty of summons, and skeletons or zombies are perfect meat shields.
Spore Druid Build - Sporekeeper (103)Gaseous FormIt's an interesting spell that has its uses, sadly I do not use it.

Prepare Spells

As third-level spells are unlocked here are a few recommendations that I recommend to keep on your list:

SpellDescription
Spore Druid Build - Sporekeeper (104)Sleet StormThis spell is a sleeper and is overlooked by many people. It is ridiculously strong, allowing you to make enemies skip their turns as they fall. Follow up with attacks with allies for Advantage. Use it with Spore Druid Build - Sporekeeper (105)Hunger of Hadar​ to create the ultimate trap for your foes.
Spore Druid Build - Sporekeeper (106)Call LightningIf you need a blaster spell, this is a great option, however, it will require Concentration, so be careful not to cancel other spell effects. Also, Spore Druid Build - Sporekeeper (107)Call Lightning​ deals double damage on wet enemies. It works similarly to Spore Druid Build - Sporekeeper (108)Moonbeam, which could be replaced once you get it.
Spore Druid Build - Sporekeeper (109)Plant GrowthThis spell does not use any concentration spell and can slow down enemies to a stop. It can also work well in Spore Druid Build - Sporekeeper (110)Hunger of Hadar, making foes barely move.

Level 6

This is a major step for Druid. You unlock a few subclass features:

FeatureDescription
Spore Druid Build - Sporekeeper (111)Fungal InfestationYou can now resurrect fungal zombies. They are weak, but the resurrection is cheap and costs a single reaction point. So they are excellent meat shields, to make enemies waste their actions.

New Spore Druid Build - Sporekeeper (112)Wild Shape​ options are unlocked:

ActionDescription
Spore Druid Build - Sporekeeper (113)Wild Shape: PantherIt can become invisible and attack with bonus damage.
Spore Druid Build - Sporekeeper (114)Wild Shape: Owlbear​​The most powerful wild shape in my opinion. Owl Bear has a decent attack with bonus action, and tons of HP and can be used to crush enemies.

Level 7

Level 4 spells are unlocked and some of them give unique Druid aspects. Moreover, the Spore Druid subclass gives 2 permanent spells:

SpellDescription
Spore Druid Build - Sporekeeper (115)ConfusionOne of the most powerful control spells, that can outright win encounters for you.
Spore Druid Build - Sporekeeper (116)BlightThis spell can be used for free with the special effect of Staff of Cherished Necromancy.

Prepare Spells

Level 4 spells are plentiful and all of them bring something unique, here are my picks:

SpellDescription
Spore Druid Build - Sporekeeper (118)Conjure Woodland BeingThis spell is almost a mandatory pick. The Dryad can cast Spore Druid Build - Sporekeeper (119)Spike Growth​ for free. It can also summon a special beast, that can Spore Druid Build - Sporekeeper (120)Entangle​ and act as a decoy.
Spore Druid Build - Sporekeeper (121)Grasping VineAlthough it may not seem special, the spell only costs bonus action and has no Concentration requirement. It's a perfect control addition to an already strong arsenal of spells.
Spore Druid Build - Sporekeeper (122)Ice Storm
Deals decent damage, but most importantly create Ice surfaces that will leave enemies Prone.
Spore Druid Build - Sporekeeper (123)Wall of FireA very strong spell, that if placed correctly can destroy foes. It does hit them multiple times - at your and your enemy's turn.

Level 8 - Respec to Sorcerer Lv 1

Now, I recommend doing a respec if you plan on taking level 1 dip for Sorcerer or any other class. I will be taking Sorcerer, as I do not see a need for a third feat. So from level 1, take Sorcerer. Here are a few reasons:

  • Get proficiency in Constitution Saving Throws. This is important as it allows you to sustain Concentration on spells while being hit.
  • Access to defensive spells.
  • Have the correct spellcasting modifier on items, which depends on the last class taken via multiclassing (it will be Druid).

Class

Overview
Spore Druid Build - Sporekeeper (124)Sorcerer
Features
Spore Druid Build - Sporekeeper (125)Spell SlotsThese can be used to cast spells and are restored each long rest.

Cantrips

Take those cantrips that do not rely on damage as they will be using the Charisma modifier, which will be low for Druid.

CantripDescription
Spore Druid Build - Sporekeeper (126)FriendsIf you are the main character and do most of the dialogues, this is also a good choice as it gives an advantage during rolls.
Spore Druid Build - Sporekeeper (127)Blade WardCan be useful in some situations, where you do not have a use for your action and you are out of spell slots.
Spore Druid Build - Sporekeeper (128)Minor IllusionYou can use this cantrip to pull enemies together before an encounter.

Spells

SpellsDescription
Spore Druid Build - Sporekeeper (129)ShieldVery good spell that can ensure +5 Armour Class giving a good survivability boost.
Spore Druid Build - Sporekeeper (130)Magic MissileI recommend this spell. It is not very powerful, but it can hit multiple enemies and does not miss. You can easily finish off a straggler with a few HP and damage the second foe. The missiles scale with higher spell slots, and are useful throughout the game.
Spore Druid Build - Sporekeeper (131)Mage ArmourThis spell will give 13 Armour Class. Pair this with a dexterity bonus and you have 16 Armour Class at the start of the game. It's more than a heavy armor user. Moreover, getting a shield will also net 18. Only take this with Storm Sorcerer, Draconic Bloodline does not need it

Subclass

My recommended pick:

Overview
Spore Druid Build - Sporekeeper (132)Storm Sorcery
Features
Spore Druid Build - Sporekeeper (133)Tempestuous MagicAfter you cast a Level 1 spell or higher you can Fly as a bonus action until the end of your turn without receiving Opportunity Attacks.

After you are done picking Sorcerer, multiclass back into Druid and go through levels 1-7:

Spore Druid Build - Sporekeeper (134)

Level 9 - Druid Lv 8

The druid gets access to the second Feat.

Feats

Now you have plenty of choices here that you can pick based on your preferences.

FeatDescription
Spore Druid Build - Sporekeeper (135)Dual WielderFor Spore Druid, I think this feat is very valuable. because you will not be using Spore Druid Build - Sporekeeper (136)Wild Shape, this makes it reasonable to emphasize casting capabilities and improve Spell Save DC via weapons.
Spore Druid Build - Sporekeeper (137)AlertI think having one caster in a party who can always go first is important, especially on Honour Mode.
Ability ImprovementCan be used to further improve the spellcasting modifier, if you did not get Auntie Ethel's Hair for a +1 bonus.

Level 10 - Druid Lv 9

The Spore druid unlocks level 5 spells. Also, Spore Druid provides 2 permanent spells:

SpellDescription
Spore Druid Build - Sporekeeper (138)CloudkillThe spell is great especially if your party uses Spore Druid Build - Sporekeeper (139)Heroes' Feast​ (a level 6 spell, that you will obtain a bit later) to make themselves immune to poison. However, the big drawback is that some of the stronger enemies are resistant to this element.
Spore Druid Build - Sporekeeper (140)ContagionI did not use this spell, however, it can be used outisde of combat and apply it to weaken a foe, before combat. However, the spell slot cost is very high.

Prepare Spells

Compared to previous levels, there are fewer spells to pick and even fewer that I think are useful. However, they are still worthy of consideration.

SpellDescription
Spore Druid Build - Sporekeeper (141)Conjure ElementalWith level 5 spell slots, this spell is okay. But it starts shining once you get access to Level 6 spell slots. You can then summon Spore Druid Build - Sporekeeper (142)Conjure Elemental: Water Myrmidon​ which can cover the whole area in water. You know what comes next? You or your party members can use Cold or Lightning spells to shred everyone to pieces.
Spore Druid Build - Sporekeeper (143)Insect PlagueThese locusts deal a good amount of damage, and can also work together with other control spells like Spore Druid Build - Sporekeeper (144)Spike Growth​ or Spore Druid Build - Sporekeeper (145)Plant Growth.
Spore Druid Build - Sporekeeper (146)Greater RestorationNothing spectacular, however, there are a few situations where removing curses can help.

Level 11 - Druid Lv 10

This level is important as you will get some subclass features which will also greatly improve Spore Druid Build - Sporekeeper (147)Wild Shape.

FeatureDescription
Spore Druid Build - Sporekeeper (148)Improved Wild StrikeGives your wild shape forms a third attack, which is a huge improvement. Not many other classes get access to this.
Spore Druid Build - Sporekeeper (149)Spreading SporesGives another use for the bonus action, which creates a cloud of damaging spores.
Spore Druid Build - Sporekeeper (150)Wild Shape: DilophosaurusAnother Wild Shape form to pick from.

Cantrips

To be fair, pick anything, you already have everything covered that is needed for Spore Druid.

Level 12 - Druid Lv 11

The last level gives access to level 6 spells from the Druid spell list.

Prepare Spells

Level 6 spells offer some good additions. Pick based on your preference and test them out after each long rest.

SpellDescription
Spore Druid Build - Sporekeeper (151)Heroes' FeastThis may seem a bit disappointing, however, as Druid gets multiple summons, each of them would get buffed by this. Moreover, you gain an advantage on Wisdom saves, and the strongest spells in the game target this ability.
Spore Druid Build - Sporekeeper (152)SunbeamAlthough it is not a groundbreaking spell, it deals decent damage, can target multiple enemies, and makes them blind. The most attractive part is that it can be recast without expending another spell slot.

Maximizing Ability Scores

Now, as the build progression is covered there are a few aspects and important decisions you will have to make throughout the game. These will decide your final score for abilities.

  1. Act 1 - Auntie Ethel Hair - you will want to get +1 Wisdom if you pick this choice.
  2. Feat - Ability Improvement - +2 Wisdom
  3. Act 3 - Mirror of Loss - pick +2 Wisdom.

This will allow you to reach 22 natural Wisdom.

Potions, Elixirs and Consumables

Let's take a look at what consumables you can use to further empower the build.

Potions

These are general consumables, and most of them are activated for a few turns. Potions are separate from Elixirs and can be active together.

ConsumableDescription
Spore Druid Build - Sporekeeper (153)Potion of SpeedIn case you or your other casters have a Concentration spell slot taken and cannot cast Haste, use this potion. It acts similarly, but the effect is just for 3 turns.
Spore Druid Build - Sporekeeper (154)Potion of Animal SpeakingAlthough not something powerful, it is worth stocking up and saving a spell slot.
Spore Druid Build - Sporekeeper (155)Potion of InvisibilityCan be used to get a perfect position before the encounter starts.

Elixirs

Unfortunately, only one Elixir can be active at a time. However, the good thing is that they last until a long rest, making them very useful and economical.

Be sure to activate them before combat as otherwise, you will need to use Bonus Action.

Remember to activate one elixir after each Long Rest. These are found plentiful throughout the game, so don't save them too much.

ConsumableDescription
Spore Druid Build - Sporekeeper (156)Elixir of BloodlustVery effective elixir that gives another action point if you kill an enemy. I would say this is the best one to use to maximize your output through the turn.
Spore Druid Build - Sporekeeper (157)Elixir of Battlemage's PowerGain 3 stacks of Arcane Acuity. I would say this should be the most used elixir for higher spell success.
Spore Druid Build - Sporekeeper (158)Elixir of Peerless FocusAnother good choice that allows to better maintain spell Concentration.
Spore Druid Build - Sporekeeper (159)Superior Elixir of Arcane CultivationGrant's a single level 3 spell slot. Could be useful in case you are preparing for a longer encounter.
Spore Druid Build - Sporekeeper (160)Supreme Elixir of Arcane CultivationGrant's a single level 4 spell slot. Could be useful in case you are preparing for a longer encounter.
Spore Druid Build - Sporekeeper (161)Elixir of VigilanceFor some encounters, you will want to go first. This elixir will ensure that it overcomes even surprise mechanics. However, if you have Spore Druid Build - Sporekeeper (162)Alert​ this becomes redundant.

Illithid Powers

This special mechanic in Baldur's Gate 3 allows you to consume tadpoles and unlock special Illithid Powers. Sadly, they do not work well with Spore Druid Build - Sporekeeper (163)Wild Shape, so most of them should used in normal form or just skipped.

At first, you can only use the base powers. As you move to Act 3, you will be able to unlock the outer ring powers.

Illithid PowerTypeDescription
Spore Druid Build - Sporekeeper (164)Favourable BeginningsBaseBeneficial power to take as it does not have any costs, and provides only benefits on the first hits.
Spore Druid Build - Sporekeeper (165)Psionic BacklashBaseA decent use for reaction to deal some bonus psychic damage.
Spore Druid Build - Sporekeeper (166)Ability DrainBaseThis power works in Spore Druid Build - Sporekeeper (167)Wild Shape, making it excellent for weakening enemies.
Spore Druid Build - Sporekeeper (168)Cull the WeakBaseCan help to kill an enemy faster if it is left with a few HP.
Spore Druid Build - Sporekeeper (169)Illithid ExpertiseEliteAs you are not a charisma-based character, these proficiencies help with dialogue checks.
Spore Druid Build - Sporekeeper (170)Black HoleEliteOne of the most powerful illithid powers works well with Druid's area control spells.
Spore Druid Build - Sporekeeper (171)Mind SanctuaryEliteExtremely strong action that can be used by your allies.
Spore Druid Build - Sporekeeper (172)FreecastEliteRemove the cost of spell slots or charges.

Equipment Recommendations

Now I would like to go through some gear recommendations to maximize the Spore Druid Build. Items are especially important as they take the build to the next level thanks to their unique effects.

The main aspect of Druid is that they can wear both Light and Medium Armor. Generally, I would recommend robes with Spell Save DC. If you cannot use those, then take something sturdier.

Act 1

SlotItemDescription
Spore Druid Build - Sporekeeper (173)Melee (One-Handed)Melf's First StaffThe best staff for caster in Act 1 as it gives bonus Spell Save DC, improving spell success.
The SpellsparklerIf this is free, you could use it to get some bonuses from The Protecty Sparkswall armor.
TorchDo you think I am joking? Fortunately, no. With Spore Druid Build - Sporekeeper (178)Shillelagh​ spell this becomes one of the strongest early-game weapons able to surpass in damage all two-handed weapons. You can even dual-wield these, to have strong killers for most of Act 1.
Spore Druid Build - Sporekeeper (179)RangedBow of AwarenessGives bonus initiative, allowing one to go earlier in combat. I recommend this for the early games, as you will have low dexterity.
Hand Crossbow +1Equip two of these so that you can attack with your bonus action. This is a great way to get some bonus damage, especially if you cannot reach the target. Only works if you are a Drow.
Spore Druid Build - Sporekeeper (182)HeadThe Shadespell CircletThe only truly relevant headwear for Act 1. There are other options but they are just side bonuses.
Spore Druid Build - Sporekeeper (184)Cloak-Nothing really of note here.
Spore Druid Build - Sporekeeper (185)ArmorThe Protecty SparkswallThe best caster armor in Act 1.
Githyanki Half PlateThe most relevant early-game armor, that you can take from Lae'zel
Spore Druid Build - Sporekeeper (188)GlovesBracers of DefenceThe +2 Armour class is a big boost especially if you do not have a shield proficiency.
Gloves of DexterityTo be fair these gloves can be a decent option if they are free. You will get a bonus Armour Class from increased Dexterity.
Winter's ClutchesThese gloves can be useful when using spells like Spore Druid Build - Sporekeeper (192)Ice Knife​ and later Spore Druid Build - Sporekeeper (193)Ice Storm. Although this is not a dedicated Cold build the Encrusted with Frost effect is very useful for weakening enemies and getting them prone.
Spore Druid Build - Sporekeeper (194)BootsDisintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Spore Druid Build - Sporekeeper (196)Misty Step​ to increase that mobility.
Boots of StridingExcellent shoes, as you will be casting Concentration spells left and right. This will reduce your chance of getting the spell canceled.
Boots of SpeedExcellent boots, although I would leave them for frontline character if their slots are free. Can be used to avoid getting hit while running away.
Spore Druid Build - Sporekeeper (199)AmuletPearl of Power AmuletCan be used to restore spell slots
Amulet of Misty StepGives mobility improvement thanks to the Spore Druid Build - Sporekeeper (202)Misty Step​ spell.
Spore Druid Build - Sporekeeper (203)RingsRing of ProtectionThe best option for Act 1. The bonus Armour Class is a great boost for survivability.
The Whispering PromiseI would say there is a niche use of this early in the game when you can cast Spore Druid Build - Sporekeeper (206)Healing Word​ with bonus action to buff your allies.
Crusher's RingThe ring can be useful if you are running with a dual-wield Torch in the early game.

Act 2 - mid-game

For Act 2, you will be dropping that heavy armor for some great medium ones. Some of the items will still be the best ones even if they are from Act 1.

SlotItemDescription
Spore Druid Build - Sporekeeper (209)Melee (Two-Handed)-Use the ones from Act 1.
Spore Druid Build - Sporekeeper (210)RangedDarkfire ShortbowAmazing bow that allows to precast Spore Druid Build - Sporekeeper (212)Haste​ before combat. This may not seem big as you can use Potion of Speed, but sometimes its short duration is not enough. Otherwise, stay with bows from the previous act.
Hellfire Hand CrossbowThese hand crossbows are excellent if you are a Drow to utilize the bonus damage from Spore Druid Build - Sporekeeper (214)Symbiotic Entity​ using bonus action.
Ne'er Misser
Spore Druid Build - Sporekeeper (216)HeadFistbreaker HelmThe best caster headwear in Act 2.
Circle of BonesImproves survivabilty of your summons and allows resurrecting additional undead.
Spore Druid Build - Sporekeeper (219)CloakCloak of ProtectionImproves survivability and Saving Throw success. You want to equip this cloak to maintain that good Armour Class.
Fleshmelter CloakDeal additional damage to the attackers.
Spore Druid Build - Sporekeeper (222)ArmorYuan-ti Scale MailIf you need a higher Armour Class and The Protecty Sparkswall is taken, this is a perfect alternative.
Robe of Exquisite FocusYou can wear this if The Protecty Sparkswall is taken.
Spore Druid Build - Sporekeeper (227)Gloves-Specifically, for the Spore Druid build, Act 2, does not bring many options. So reuse gloves from Act 1.
Flawed Helldusk GlovesThese gloves are a decent option if you are using Spore Druid Build - Sporekeeper (229)Shillelagh​ often. The damage rider will give a decent boost. They will also work with offhand crossbow attacks.
Dark Justiciar Gauntlets
Dark Justiciar Gauntlets
Spore Druid Build - Sporekeeper (232)BootsDisintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Spore Druid Build - Sporekeeper (234)Misty Step​ to increase that mobility.
Evasive ShoesOptional boots if you need a little bit more Armour Class in your normal form.
Spore Druid Build - Sporekeeper (236)AmuletStrange Tendril AmuletI like Spore Druid Build - Sporekeeper (238)Evard's Black Tentacles​ spell, as it is a very strong crowd-control option.
Amulet of the HarpersAllows casting a Spore Druid Build - Sporekeeper (240)Shield​ spell, and can be a lifesaver if attacked heavily for one turn. This is useful before you obtain the Sorcerer dip.
Spore Druid Build - Sporekeeper (241)RingsEversight RingIf you have a Spore Druid Build - Sporekeeper (243)Darkness​ party, or members who use this spell, being able to see inside, can make you extremely sturdy.
Ring of Mental InhibitionExcellent ring, that you can activate its effects with your control spells.

Act 3 - Final Build setup

This is the last act of the game, where you will get access to the most powerful items. To get them as early as possible you will need some planning, but overall, it should not be a problem.

SlotItemDescription
Spore Druid Build - Sporekeeper (245)Melee (One-Handed)MarkoheshkirThe most powerful stave in the game. If it is free, feel free to use it and activate relevant Kereska's Favour based on the spells you use. My favorite picks are Frost of Dark Winter and Bolts of Doom.
Staff of Cherished NecromancyThe staff can be used to cast Necromancy spells for free. One of them is Spore Druid Build - Sporekeeper (248)Blight.
Staff of Spell PowerVery powerful stave that also gives access to Spore Druid Build - Sporekeeper (250)Arcane Battery, giving a free (including level 6) spell cast.
WoeGives additional effects like healing.
Spore Druid Build - Sporekeeper (252)RangedHellrider LongbowThe bonus initiative is an excellent boost to go early in combat. If it is not a surprise round, it is almost guaranteed.
Hand Crossbow +2A solid hand crossbow that you can obtain in Act 3.
Spore Druid Build - Sporekeeper (255)HeadHood of the WeaveThe best caster headwear, that gives +2 Spell Save DC.
Helldusk HelmetThe helmet can be used to be able to see in Spore Druid Build - Sporekeeper (258)Darkness​ if your group utilizes this spell.
Spore Druid Build - Sporekeeper (259)CloakCloak of The WeaveThe best cloak in the game for casters.
Cloak of DisplacementGreat way to avoid attacks and reduce the chance of enemy attacks landing.
Spore Druid Build - Sporekeeper (262)ArmorArmour of the SporekeeperThis is the most relevant armor for Spore Druid. You will gain a special action to summon various Spores. The most relevant ones are Haste Spores, which give additional action for your, allies and summons.
Armour of LandfallOne of the best caster items in general, as it gives Constitution Saving Throw an advantage, resulting in less spell cancelation. Moreover, it improves Spell Save DC.
Robe of the WeaveGives bonus Armour Class and improves Spell Save DC.
Spore Druid Build - Sporekeeper (266)GlovesHelldusk GlovesGives bonuses to Spell Save DC, which will increase spell success chance.
Gauntlet of the TyrantGives +1 Spell Save DC.
Quickspell GlovesAllows casting spells with bonus action once per short rest.
Spore Druid Build - Sporekeeper (269)BootsDisintegrating Night WalkersOne of the best boots, giving a total advantage for movement on difficult surfaces. It also gives Spore Druid Build - Sporekeeper (271)Misty Step​ to increase that mobility.
Helldusk BootsYou can avoid failing a saving throw, which might break your concentration using a reaction.
Bonespike BootsGives bonus armor class and increased saving throw rolls.
Spore Druid Build - Sporekeeper (274)AmuletAmulet of The DevoutAlthough this is the best amulet of the caster, generally it is best in the slot for cleric builds. However, I would not skip this if you are playing this build as a main character.
Spellcrux AmuletIt allows restoring spell slots easily.
Spore Druid Build - Sporekeeper (277)RingsRing of Feywild SparksThe only ring that gives access to +1 Spell Save DC. This effect is not listed.
Ring of Mental InhibitionStill a good ring from Act 1, that will work with some of your spells.
Crypt Lord RingThe ring fits the theme, giving access to another summon to join your army.
Ring of EvasionAllows avoiding the fail of Dexterity saving throw. These usually are wide-area spells.
Ring of TwilightImproves Armour class while obscured, also works in Spore Druid Build - Sporekeeper (283)Wild Shape. For this to activate you need to enter the form in a shadowy area.

Build Mechanics

In this section, I would like to dive deep into how to play the Spore Druid. This will help you utilize it to the fullest and correctly use various actions and spells throughout the game.

Important Mechanics and Combos

Let's go through key mechanics and tips on how to effectively use the build.

Shillelagh

So one of the unique druid cantrips is Spore Druid Build - Sporekeeper (284)Shillelagh. It is very effective in the early game, where you can make a weapon like Torch one of the strongest weapons. Spore Druid Build - Sporekeeper (286)Symbiotic Entity​ also helps by giving additional necrotic damage rider, giving a decent damage boost.

You may use this cantrip with other late-game weapons like Markoheshkir, Staff of Spell Power, etc. However, it does start to fall off, especially as Druid does not get access to Spore Druid Build - Sporekeeper (289)Extra Attack. Moreover, you have access to very strong control spells, using the same action resource. So I do recommend this mechanic in the early game, but it does fall off later on.

Using different area Control spells

The interesting part of Spore Druid is that it has access to plenty of area-of-effect spells. For example, you can use two types of controls, one for the air and another for the ground. So for example - Spore Druid Build - Sporekeeper (290)Plant Growth​ and Spore Druid Build - Sporekeeper (291)Insect Plague, making the area inaccessible and enemies getting destroyed.

The strongest combo in my opinion would be Spore Druid Build - Sporekeeper (292)Sleet Storm​ together with Spore Druid Build - Sporekeeper (293)Hunger of Hadar​ (that you need Bard or Warlock to cast). This outright makes enemies skip their turn and get damaged by the killing of dark clouds.

So the main two categories:

  • Ground - Spore Druid Build - Sporekeeper (294)Sleet Storm, Spore Druid Build - Sporekeeper (295)Spike Growth, Spore Druid Build - Sporekeeper (296)Plant Growth, Spore Druid Build - Sporekeeper (297)Ice Storm, Spore Druid Build - Sporekeeper (298)Grasping Vine​ (be careful as it can get damaged by air effects), and so on
  • Air - Spore Druid Build - Sporekeeper (299)Insect Plague, Spore Druid Build - Sporekeeper (300)Cloudkill, Spore Druid Build - Sporekeeper (301)Hunger of Hadar​ (obtained from other class)

Sanctuary + Moonbeam

Although this applies if you were multiclass into cleric, I still wanted to mention this combo. It allows you to cheese most of the fights while you stay safely under the Spore Druid Build - Sporekeeper (302)Sanctuary​ effect. Then use Spore Druid Build - Sporekeeper (303)Moonbeam​ to move it around and damage enemies.

Wild Shapes forms

For Spore Druid, I do not recommend using the Spore Druid Build - Sporekeeper (304)Wild Shape​ mechanic. It is useful in some cases, but overall it uses the same resources as Spore Druid Build - Sporekeeper (305)Symbiotic Entity​ and you can only have one of them activate at a time.

If you are interested in using it, I recommend checking one of my other Druid Builds.

Maximizing Companion amount

Spore Druid can summon plenty of minions that result in its small army. This can become tedious to manage, but they do offer plenty of bonuses and distractions for enemies.

  1. Spore Druid Build - Sporekeeper (306)Animate Dead​ - Spore Druid can access this spell at level 5. You can later upcast it to summon improved undead with higher numbers.
  2. Spore Druid Build - Sporekeeper (307)Conjure Minor Elemental​ - either Mud or Ice Mephits
  3. Spore Druid Build - Sporekeeper (308)Conjure Woodland Being​ - summons a Dryad, that has free Spore Druid Build - Sporekeeper (309)Spike Growth.
  4. Drayd's special action Spore Druid Build - Sporekeeper (310)Fallen Lover, summons a Wood Woad to fight by your side.
  5. Spore Druid Build - Sporekeeper (311)Fungal Infestation​ - summon 4 zombies to fight at your side.
  6. Spore Druid Build - Sporekeeper (312)Conjure Elemental​ - summoning one of Myrmidons especially Water can cover the whole battlefield in Water, making enemies weak to Ice and Lightning.

This can drain plenty of spell slots, so I do recommend having Potion of Angelic Slumber, to restore those spell slots.

Spore Armor mechanics

One of the Act 3 armors - Armour of the Sporekeeper offers a unique effect - Spore Sacks. This requires you to have Spore Druid Build - Sporekeeper (314)Symbiotic Entity​ enabled. You can now summon special spores with different effects.

Spore Druid Build - Sporekeeper (315)Haste Spores​ - is the main one that you should be interested in. With the army of summons that you have, you will be able to improve their Armour Class, movement speed, and most importantly give second action.

This is similar to the Spore Druid Build - Sporekeeper (316)Haste​ spell but affects multiple targets at once. Sadly it works only for 1 turn, so I would save it for more difficult encounters. The effect can also work on enemies, so I would be careful how you place it.

Using Reactions effectively

Compared to other classes and builds, Spore Druid offers multiple ways of using your reaction:

  • Spore Druid Build - Sporekeeper (317)Halo of Spores​ - great way to deal some additional damage, if you need it to finish off a foe.
  • Spore Druid Build - Sporekeeper (318)Fungal Infestation​ - summon a somewhat weak zombie, that can act as a meatshield. Use this if Spore Druid Build - Sporekeeper (319)Halo of Spores​ will have minimal impact on the combat situation.
  • Spore Druid Build - Sporekeeper (320)Shield​ - if you took Sorcerer, you can use a reaction to summon +5 AC protection.

So I recommend choosing them based on the situation.

Early Game Combat

Let's cover how you should progress combat levels 1-6.

  • Be sure to have Spore Druid Build - Sporekeeper (321)Symbiotic Entity active most of the time. The additional damage rider early in the game is valuable. Moreover, temporary HP will ensure that you cannot be taken out easily.​
  • You can use a simple Torch with Spore Druid Build - Sporekeeper (323)Shillelagh​ to deal more damage than all of the early-game weapons. This is useful until you get a weapon that can give Spell Save DC.
  • Use Hand Crossbow +1 offhand attack, to deal additional damage.
  • Early in the game, you can use Spore Druid Build - Sporekeeper (325)Healing Word​ together with The Whispering Promise ring, to buff up your allies using bonus action.
  • Cast control or Concentration spells like Spore Druid Build - Sporekeeper (327)Faerie Fire, Spore Druid Build - Sporekeeper (328)Spike Growth, Spore Druid Build - Sporekeeper (329)Sleet Storm,​ etc. These are excellent for the early game.
  • On the other hand, if an encounter is pretty easy, you can cast Spore Druid Build - Sporekeeper (330)Moonbeam​ and use it to pick off weak foes each turn, saving spell slots.
  • Once your concentration slot is filled, you can use Spore Druid Build - Sporekeeper (331)Plant Growth, and further slow down foes, to be picked down by your companions.
  • Be careful when moving onto a Spore Druid Build - Sporekeeper (332)Sleet Storm​ or Spore Druid Build - Sporekeeper (333)Spike Growth. These have effects that might make you fall on ice or cancel your concentration.
  • Use Spore Druid Build - Sporekeeper (334)Halo of Spores, to get free damage. I would prioritize it on low HP enemies, to finish them off.

Late Game Combat

Overall, nothing much changes from the early game, just that your beasts get buffed up.

  • Spore Druid Build - Sporekeeper (335)Conjure Woodland Being​ - already mentioned, this is an amazing summon, that can cast Spore Druid Build - Sporekeeper (336)Spike Growth​ for free. This saves you a spell slot, and you can follow up with something more deadly like Spore Druid Build - Sporekeeper (337)Insect Plague.
  • Evaluate what should be used Spore Druid Build - Sporekeeper (338)Halo of Spores​ or Spore Druid Build - Sporekeeper (339)Fungal Infestation, based on your needs. This is a perfect way to fully utilize your reaction.
  • For your bonus action, you have plenty of uses - offhand crossbow attack, Spore Druid Build - Sporekeeper (340)Shillelagh​, Spore Druid Build - Sporekeeper (341)Spreading Spores,​ or Spore Druid Build - Sporekeeper (342)Haste Spores​ from the armor of Armour of the Sporekeeper.
  • Continue using area control spells like - Spore Druid Build - Sporekeeper (344)Insect Plague, Spore Druid Build - Sporekeeper (345)Wall of Fire, Spore Druid Build - Sporekeeper (346)Ice Storm, Spore Druid Build - Sporekeeper (347)Plant Growth, Spore Druid Build - Sporekeeper (348)Sleet Storm,​ etc. These are excellent for breaking enemy positions.
  • The top dog is Spore Druid Build - Sporekeeper (349)Conjure Elemental: Water Myrmidon​ which is available once you have access to level 6 spell slots. This can cover the area in water, and apply wet status. This means that you can become a Myrmidon and have a summoned ally with the same effects.
  • if you have the Staff of Cherished Necromancy, use it with Necromancy spells - Spore Druid Build - Sporekeeper (351)Blight​ or Spore Druid Build - Sporekeeper (352)Animate Dead.

Build Variations

There are a few variations that the build could be changed about. I think it is more for advanced players who are likely doing some deeper optimizations.

SetupDescription
  • 12 Spore Druid
Access to a third feat. For this type of build I would say 2 are already enough, so leaving this as a variation.
  • 11 Spore Druid
  • 1 Wizard
Allows learning spells from scrolls, learn those that are not offensive or control so that your low intelligence doesn't weaken them.

Conclusion

Thank you for reading the best Spore Druid build for Baldur's Gate 3. This interesting subclass does offer a unique playstyle if you are ready to commit to it - a horde of summons to overwhelm your foes. Even without them, being a Druid you have access to a plethora of strong spells.

Cheers!

Spore Druid Build - Sporekeeper (2024)

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